A Dragon's Call is a fantasy open world prototype game where I worked with two 3D artists and another developer.
Some of the tasks I made:
• Designed an open-world prototype of 10 min of gameplay.
• Planned, scripted and implemented systems and mechanics from scratch.
• Determined the implementation of assets and systems from the marketplace.
• Solved dozens of bugs and errors in both blueprints and level design.
Future improvements would be on the quest system, the actual stage is limited and a single NPC cannot assign different missions, or check if a mission is completed after a mission's object is brought to them.
There are some textures that need to be re-done, due to the budget and deadline, they were of low priority/impact.
Tools & resources used:
• Unreal Engine 5
• Autodesk Maya
• Substance 3D Painter



