Antonio Coronado - Game Designer
A Dragons Call

A Dragon's Call is a fantasy open world prototype game where I worked with two 3D artists and another developer.
Some of the tasks I made:

• Designed an open-world prototype of 10 min of gameplay.
• Planned, scripted and implemented systems and mechanics from scratch.
• Determined the implementation of assets and systems from the marketplace.
• Solved dozens of bugs and errors in both blueprints and level design.

Future improvements would be on the quest system, the actual stage is limited and a single NPC cannot assign different missions, or check if a mission is completed after a mission's object is brought to them.
There are some textures that need to be re-done, due to the budget and deadline, they were of low priority/impact.

Tools & resources used:
• Unreal Engine 5
• Autodesk Maya
• Substance 3D Painter

Windows build available on itch.io.

Complete Gameplay

10 minutes of the MVP prototype game


Systems

Mounting Mechanic using Unka's dragons


Early version of Basic Quest system


Dragon's System (Enemy or friendly AI)


Hatching and companion System