Antonio Coronado - Game Developer
Project Z


Skyrim is one of the best games I have played in my life and learning the same engine that Bethesda used to create it, has helped me to understand what its like to work with AAA tools. I have learned a lot about how systems work and connect with the rest of the features like Characters, objects, quests, cells (levels), vfx, stats just to mention a few

Below I show some of my work as modder on this engine



Custom cell

I created my own space to playtest my mods. This helped me to load the game faster through the command console in a specific location




Custom crafting system

I made my own Workbench to create my own objects with a custom ID.


Quick showcase of my custom workbench creating an item with my custom ID


Custom Teleport Spell

Custom teleport effect settings
Teleport effect script with Papyrus
Custom teleport spell settings
Used Havok script to avoid physics messing with the book position


Quick showcase of my custom teleport spell