Project Z
Skyrim is one of the best games I have played in my life and
learning the same engine that Bethesda used to create it, has helped me
to understand what its like to work with AAA tools.
I have learned a lot about how systems work and connect with the rest
of the features like Characters, objects, quests, cells (levels), vfx,
stats just to mention a few
Below I show some of my work as modder on this engine
Custom cell
I created my own space to playtest my mods.
This helped me to load the game faster through the command console in a specific location
Custom crafting system
I made my own Workbench to create my own objects with a custom ID.
Quick showcase of my custom workbench creating an item with my custom ID
Custom Teleport Spell
Custom teleport effect settings
Teleport effect script with Papyrus
Custom teleport spell settings
Used Havok script to avoid physics messing with the book position
Quick showcase of my custom teleport spell



